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On this page
  • 🔹 Where You Can Use .urta Files
  • 🧑‍💻 Load into Unity
  • 🧪 Preview with Desktop Tools
  • 📦 Use in Bonfire
  • ➕ What to Explore Next
  • 💬 Questions?
  1. Basics

Using Your Converted Files

Learn where .urta files can be used after conversion — from Unity and Bonfire to desktop viewers — and how to start testing them right away.

PreviousUpload Tips and GuidelinesNextTroubleshooting Conversion

Last updated 1 month ago

▶️ Watch the Video Guide:


After converting your 3D model to .urta format, you can use it in any URT3D-supported runtime. This page shows where and how to work with your .urta files — from testing to full integration.


🔹 Where You Can Use .urta Files

.urta is a portable runtime format that works across:

  • Unity (via URT3D SDK)

  • Bonfire (drag-and-drop publishing)

  • Web players (coming soon)

  • Custom runtimes (via SDKs)

  • Desktop 3D viewers (basic visual check only)


🧑‍💻 Load into Unity

If you’ve installed the URT3D Unity SDK:

  1. Drag your .urta file into the Unity Project window

  2. Drag it from Project into the Hierarchy to place it in the Scene

  3. Select the object and check the Inspector: 🔹 View attached Traits 🔹 View attached Scripts 🔹 Preview and interact in Play Mode


🧪 Preview with Desktop Tools

For a quick check before integration:

  • Open the .urta file in your system’s 3D viewer (basic visual only — no interactivity)

  • Confirm the model displays as expected with correct scale, orientation, and geometry

  • Use naming and folder structure to organize your files for reuse


📦 Use in Bonfire

  • Upload .urta assets to your Bonfire library

  • Drag and place into experiences

  • No coding required — just use Traits and logic to build interactive scenes


➕ What to Explore Next


💬 Questions?

📺

URT3D files can also be used inside :

(Support for Bonfire runtime is expanding — check for updates.)

→ → →

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Step 7 – Import and Load Your Converted URT3D File in Unity
Watch Step 7: Loading URT3D Files in Unity
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