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  • πŸ”§ Performance Optimization
  • πŸ“¦ Asset Structuring & Reuse
  • πŸš€ Deployment Strategies
  1. πŸ“‚ Developers

Advanced Topics

Learn how to optimize URT3D performance, structure your assets for scale, and deploy interactive experiences across web, mobile, and desktop platforms.

PreviousExamples and Best Practices

Last updated 1 month ago

πŸ“˜ Looking for low-level SDK reference? View the full URT3D Unity SDK documentation:

This page brings together power-user guidance for performance, deployment, and asset structuring when using .urta files and the URT3D SDK at scale.


πŸ”§ Performance Optimization

Performance starts with how you load and reuse assets and how often you run logic in scripts or traits.

Use Object Pooling

Don’t repeatedly load/destroy assets. Instead, keep a pool of inactive instances and activate as needed.

In Unity:

  • Store deactivated assets in a dictionary of queues

  • When needed, reuse from the pool

  • Only load a new asset when none are available

πŸ‘‰ Unity’s Object Pooling Docs

Minimize OnUpdate Scripts

Use OnUpdate sparingly. Logic in this trigger runs every frame. Avoid:

  • Heavy math inside Update()

  • Spawning/despawning logic per frame

  • Expensive raycasts or nested loops

Optimize Traits

β€’ Only include traits you plan to use β€’ Avoid setting values every frame unless needed β€’ For static objects, set traits once on load

Reduce Model Complexity

β€’ Keep .glb files under ~100K polygons β€’ Use compressed textures (WebP or power-of-two JPG/PNG) β€’ Consider baking animations β€’ Use LODs only if your scene is performance-bottlenecked


πŸ“¦ Asset Structuring & Reuse

URT3D works best when your content is modular and predictable.

Use Versioning in Filenames

Examples:

  • robot_arm_v1.2.urta

  • futuristic_shelf_FINAL.glb

This makes debugging and scene restoration much easier across teams.

Keep Traits Modular

Instead of deeply customizing each asset, use shared traits and assign values differently. You can:

  • Reuse position/animation traits

  • Send external triggers for variation

  • Script unique behaviors via MiniScript instead of duplicating assets

Create Prefab Templates in Unity

Once an asset loads and looks right:

  1. Add to a Unity scene

  2. Assign default values

  3. Convert to a prefab

  4. Reuse this prefab in other projects or scenes

Use Consistent Foldering

  • Assets/URT3D/Prefabs/

  • Assets/URT3D/Scripts/

  • Assets/URT3D/Samples/

  • Assets/URT3D/ConvertedAssets/

Helps avoid confusion during large project collaboration.


πŸš€ Deployment Strategies

Deploying URT3D content effectively depends on platform.

Web (WebGL)

  • Use Unity’s WebGL template to remove overhead UI

  • Compress assets using gzip or Brotli

  • Preload .urta files via UnityWebRequest

  • Stream or batch load from remote servers with App Keys

πŸ‘‰ Unity WebGL Build Optimizations

Mobile (iOS / Android)

  • Keep .urta files under 20MB for fast load

  • Use compressed textures like ETC2

  • Avoid OnUpdate-heavy scripts for battery efficiency

  • Test scripts on-device to identify frame rate drops

πŸ‘‰ Unity Mobile Best Practices

Desktop / VR

  • Use full resolution models with baked lighting

  • Combine .urta with other Unity packages

  • Great for training simulations and large digital twins

  • Stream assets dynamically using App Key auth and remote loading


πŸ’¬ Have feedback or want to contribute advanced tips? πŸ“© Email us at

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