Examples and Best Practices
Learn practical ways to structure your URT3D workflow β including example scripts, reusable traits, asset pooling, and real-time interactivity patterns.
Last updated
Learn practical ways to structure your URT3D workflow β including example scripts, reusable traits, asset pooling, and real-time interactivity patterns.
Last updated
π Looking for detailed implementation docs? This page gives you a high-level overview, but you can always dive deeper in the official SDK documentation on GitHub:
This page shares real working patterns for using the URT3D SDK effectively β with examples in both C# and MiniScript.
πΉ Loading Multiple Assets in Sequence
Use async/await to load and place assets one after another.
πΉ Using Callbacks for Fire-and-Forget Loads
When sequencing isnβt needed:
πΉ Best Practice: Always Check for Traits
Use null conditional operators for cleaner one-liners:
πΉ MiniScript: Float Animation on Hover
This example makes an object bob up and down when hovered.
πΉ Best Practice: Use Custom Events
Let scripts or C# trigger behaviors from a distance:
MiniScript:
C#:
πΉ Object Pooling for Performance
Use a queue-based system to reuse loaded assets:
πΉ Best Practice: Prefab Your Setup
Drag a URT3D asset into the scene
Configure traits and scripts in the Inspector
Create a Unity prefab from that object
Reuse across levels without setup duplication
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