Quickstart
Get up and running with URT3D in minutes. Follow simple steps to convert your first 3D model and load it into your app using the SDK β no deep reading required.
Last updated
Get up and running with URT3D in minutes. Follow simple steps to convert your first 3D model and load it into your app using the SDK β no deep reading required.
Last updated
βΆοΈ Watch the Full Onboarding Playlist:
Ready to dive in without reading everything? Here's how to get started in minutes β whether you're converting models or loading them into your app.
πΉ Go to
πΉ Upload your 3D file (.glb
, .gltf
)
πΉ Download the converted .urta
file
Thatβs it β you now have a portable, optimized 3D asset.
π¬
Need more guidance? β How to Convert Your Files
πΉ Install the SDK using the Unity Package Manager:
https://github.com/URT3D/urt3d-sdk_unity.git
πΉ Generate your App Key via the SDK settings panel
πΉ Load sample .urta
assets into your Unity project
πΉ Optionally, add Traits or Scripts to control animation, interaction, or logic
π¬ π¬
Need full setup details? β Getting Started with the SDK
You converted a 3D model into .urta
β the universal runtime-ready format β and optionally loaded it into a real application using the URT3D SDK.
No need to reinvent asset pipelines or build interactivity from scratch.
β Examples & Best Practices β Scripting with MiniScript β API Reference
We're here to help: β π¨οΈ β π© Email